![]() Production, represented in the game as "shields", is used to build units, buildings, and wonders. Each population unit requires food to survive, and excess food is stored. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.įood is used to grow the player's cities. A tile can only be worked if it is one of the twenty tiles surrounding a city. ![]() Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when "worked". Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Land tiles can contain a transportation improvement ( road or railroad) and a land improvement ( farm or mine) or a city. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. The game map is made up of square tiles on a grid. This section may need to be rewritten to comply with Wikipedia's quality standards. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. ![]() Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.Ĭivilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. ![]() It was released in 2001, and followed by Civilization IV. Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. ![]()
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